00:00
00:00
migmoog
So handsome it hurts ✡️✡️✡️✡️✡️✡️

בחור יהודי

מלך ההכל שהיו ויהיו

בוסטון

Joined on 6/3/20

Level:
22
Exp Points:
5,243 / 5,380
Exp Rank:
9,430
Vote Power:
6.40 votes
Audio Scouts
2
Art Scouts
1
Rank:
Police Officer
Global Rank:
15,600
Blams:
293
Saves:
336
B/P Bonus:
10%
Whistle:
Normal
Trophies:
37
Medals:
735
Supporter:
2y 11m 21d

Comments

That is very well put, but i think people new to haxe should learn how to use the programming language and its features first and then openfl and the flixel https://keyreal-code.github.io/haxecoder-tutorials/

This is about haxeflixel installation, and you can learn those things in tandem.

@HENOOB naah, don't be a purist about it. Don't make every kid learn Java before they can do something enjoyable, especially if it's a hobby. Learning haxeflixel IS learning Haxe in a way, since it's the language it runs on. Saying that you need to learn OpenFL as a fundamental for Haxeflixel misses the point; It's a framework that makes it easier to get started. If you're making something conventional then you don't need to touch OpenFL, it's just what powers HF.

@BobbyBurt if that's your point i think only learning Haxe is sufficient to use HaxeFlixel, but i think some people that wants to make a game not only as a hobby should learn some of the openfl functions compatible to HaxeFlixel like creating a custom preloader, adding video playback, adding SVG graphics and so on

You're kind of missing the point of HF. It exists so you *don't* have to make a game with openfl. And you're not wrong to say learning some of these openfl functions are handy, but these are really things someone can learn further down the line. If you're the kind of gamedev learning Flixel you won't really need to write your own preloader.