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migmoog

79 Game Reviews

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Very nice puzzle design!

I've won, but at what cost?

This game takes me back to when i was little playing my DS, the animation and style of storytelling nailed that feel, and then that nail was nailed even further by the spot on music roster that i would totally believe would be from a nintendo game if you told me that. It oozes charm and i LOVE that. Gameplay is a little deceptively simple but isn’t really a crime, because the presentation works very well for it. Some issues/buggy stuff I’ve noticed is that the game doesn’t scale perfectly to my phones’s screen, and the park game doesn’t seem to recognize when I’m drawing a circle. Marvelous work!

CmFluffles responds:

Thanks for the feedback!

we're aware of some of the issues and hope to fix them in the future.

Camera can be a little too jerky in smaller levels, but this is a great romp that also features a HOG!!!!!

I already love this

crow-seeds responds:

love your drawings man

can't wait to dox the person that will eventually FP this

Levi will not survive this winter for what he has done

LeviRamirez responds:

you're mad I spread the truth

migmoog responds:

Silence you heinous cretin

SomeApe responds:

I like to eat cheese with holes in it

Truly a journey

This is nice! I like the implementation of slowdown as your health gets lower, it's a nice touch to manage tight situations. I feel like the biggest issue I have with this is the assets. The simple shapes and laboratory floor don't mesh at all, and the floor is a little more distracting with all the noise compared to the simplicity of the shapes. There are also things missing, like when a bullet hits another bullet and destroys it, there is no visual effect, unlike when you get a particle explosion for shooting an enemy.

The addition of enemies fighting amongst themselves is not very conducive for the gameplay, it only hurts the player because they cannot focus on everything happening at once, and then suddenly lose health because a small blue was fighting with a different enemy, and the player was in their line of fire. The idea is really cool, so maybe some tweaks like enemy's speed and rate of fire become slower when fighting with other enemies could help.

I don't know whether this is a bug or intentional, but sometimes after periods of time health pickups cannot be used by the player. If it is intentional, it'd be better you have them destroy or at least communicate that they can't be picked up visually.

The pieces are there, I believe with some revisions and tweaks they can also work together much better.

vitmg responds:

Thanks for the feedback!

I love all LGBT and my transgonder friends :-)

So handsome it hurts

he/him

Emperor

Boston

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