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migmoog

28 Game Reviews w/ Response

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Hello there, I'm confused one what exactly your list items are. Could you please specify them?

EDIT: what you’ve written are not items from the list, i am not really sure this game follows the criteria unless you specify what verbatim two list items you used.

nukinukinukiki responds:

Only caveman’s form monkeys from once upon a time.

Hitboxes on the bouncy balls need tweaking. Pretty brown game over all :-)

Dry responds:

yuh

I did it

This game takes me back to when i was little playing my DS, the animation and style of storytelling nailed that feel, and then that nail was nailed even further by the spot on music roster that i would totally believe would be from a nintendo game if you told me that. It oozes charm and i LOVE that. Gameplay is a little deceptively simple but isn’t really a crime, because the presentation works very well for it. Some issues/buggy stuff I’ve noticed is that the game doesn’t scale perfectly to my phones’s screen, and the park game doesn’t seem to recognize when I’m drawing a circle. Marvelous work!

CmFluffles responds:

Thanks for the feedback!

we're aware of some of the issues and hope to fix them in the future.

I already love this

crow-seeds responds:

love your drawings man

Levi will not survive this winter for what he has done

LeviRamirez responds:

you're mad I spread the truth

migmoog responds:

Silence you heinous cretin

SomeApe responds:

I like to eat cheese with holes in it

This is nice! I like the implementation of slowdown as your health gets lower, it's a nice touch to manage tight situations. I feel like the biggest issue I have with this is the assets. The simple shapes and laboratory floor don't mesh at all, and the floor is a little more distracting with all the noise compared to the simplicity of the shapes. There are also things missing, like when a bullet hits another bullet and destroys it, there is no visual effect, unlike when you get a particle explosion for shooting an enemy.

The addition of enemies fighting amongst themselves is not very conducive for the gameplay, it only hurts the player because they cannot focus on everything happening at once, and then suddenly lose health because a small blue was fighting with a different enemy, and the player was in their line of fire. The idea is really cool, so maybe some tweaks like enemy's speed and rate of fire become slower when fighting with other enemies could help.

I don't know whether this is a bug or intentional, but sometimes after periods of time health pickups cannot be used by the player. If it is intentional, it'd be better you have them destroy or at least communicate that they can't be picked up visually.

The pieces are there, I believe with some revisions and tweaks they can also work together much better.

vitmg responds:

Thanks for the feedback!

where the fuck is adolf

Dry responds:

Listen to anything by me in this and you'll know

יש לי פה את הביצים שלי בשבילך

PanterXD responds:

והם כל כך עשירים

I named my pico Adolf!

Slowsolid responds:

Erm…. Wat

So handsome it hurts

he/him

Emperor

Boston

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